On-screen button hints (just like Bedrock Edition).The ability to remap the action of every button.NEW A customisable radial menu that binds multiple actions to a single button.NEW Supports binding keybinds from other mods to controller buttons.A simple API with events for integration into third party modsĭue to the underlying library in the mod, controller support changes across different operating systems.Some controllers are simply not designed to work on PC and only console. You can test if your controller works by plugging it in and checking if it shows up on Gamepad Tester. Make sure you use Google Chrome when viewing website. Sony PS4 Wireless Controller (via USB and using DS4Windows).Ĭontrollable does not provide support for controllers that don't work!Ĭontrollers that are known to work with Controllable: If your controller does not show, it most likely won't work with Controllable but you can still try.Xbox One Controller (via USB, Wireless Adapter, or Bluetooth Wireless). These mods integrate Controllable into their mod for a better experience and we'd love to see your mod here too! If you would like to get your mod here, please contact on Twitter. Please make sure your mod is hosted on CurseForge, and even better open source!ĭOCUMENTATION BEING REWRITTEN. ![]() Join MrCrayfish's Discord community for help with installing and configuring mods, notifications of mod updates, development screenshots, and more!Ĭontrollable unfortunately doesn't properly work with mods that bind new actions to existing keybindings, like the Epic Fight mod.įor example: the modded left-click-attack doesn't work with the controller - when you hit the attack key on the controller, the character will do the non-modded vanilla attack instead.įor the Epic Fight Mod that would be the configured vanilla "attack key" for the new attack animation, for example.Įpic Fight Mod uses the attack key that is set up in the vanilla keyboard and mouse options for attacking, but doesn't use the attack key Controllable assigns.Īnother example would be the rolling animation which is supposed to be played when you press the vanilla "sneak key". I've had a similar issue with a Jetpack mod that was using the jump-key to activate the jetpack.Įvery other keybinding is configurable in the options, but not those keybindings that are supposed to just overwrite an existing keybinding to replace a "regular" function. So I can't just bind the new actions to another key either, because they don't show up in the options. They are hard-coded to those original actions and their configured keys.
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